YAZEE. Gefällt Mal · 2 Personen sprechen darüber. Golden-Producer Art Director. Music creator since Hip hop warrior since Yahtzee. Spiele für eigenen Vergnügen oder nimm's auf mit Anderen und erziele eine möglichst hohe Punktezahl. Wirf die 5 Würfeln und gewinne! Denk. Yazee is a traditional dice game designed for simple and fast play. A Yazee (5 of a Kind) is 50 points, but a second Yazee yields a bonus of points. Yazee is.
Yahtzee KniffelDetails von YAZEE in Basel (Adresse, Telefonnummer, E-Mail) YAZEE. Immo Bâle AG. Immobilienvermittlung- und beratung. Hardstrasse 92 Basel. Spiel jetzt YAHTZEE® With Buddies – den witzigen Brettspielklassiker im neuen Look! In diesem Spiel für zwei würfelst du mit deinen Freunden um Preise. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.
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A Yazee 5 of a Kind is 50 points, but a second Yazee yields a bonus of points. Yazee is easy to learn, but difficult to master. Hone your skills using a hint that reveals the optimal choices.
Loaded dice improves your odds of rolling a value of your choosing; it is possible to average nearly points per game with loaded dice. Use Game Center to track accomplishments and compare your best scores to others around the world.
Set player names to keep track of your own high scores and average score on your device. Version 1. I tried all of the top Yahtzee games in the App Store and they all had too many ads and I felt pressured to continue playing rigged matches to earn money and advance in the game.
Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.
Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.
So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.
It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus.
Although the average score is The 1st Percentile is i. Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy.
Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.
If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls. So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box.
The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box. The 4-of-a-kind box is never used in the first round.
In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance May the 4th be with you!
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Don't like the Thanksgiving theme? Don't like the Christmas theme? Gameplay In each turn a player may throw the dice up to three times.
Upper section combinations Ones: Get as many ones as possible. Twos: Get as many twos as possible. Threes: Get as many threes as possible.
Fours: Get as many fours as possible. Fives: Get as many fives as possible. Sixes: Get as many sixes as possible. Lower section combinations Three of a kind: Get three dice with the same number.
Points are the sum all dice not just the three of a kind. Four of a kind: Get four dice with the same number.
Points are the sum all dice not just the four of a kind. Full house: Get three of a kind and a pair, e. Scores 25 points. Small straight: Get four sequential dice, 1,2,3,4 or 2,3,4,5 or 3,4,5,6.
Scores 30 points. Large straight: Get five sequential dice, 1,2,3,4,5 or 2,3,4,5,6. Scores 40 points. Chance: You can put anything into chance, it's basically like a garbage can when you don't have anything else you can use the dice for.
The score is simply the sum of the dice. Scores 50 points. You can optionally get multiple Yahtzees, see below for details. Multiple Yahtzees The rules around multiple Yahtzees are a bit complex.
There are a couple of different cases: You already have a Yahtzee: You get a bonus points in the Yahtzee box, but you also have a joker, which means that you can choose another move for the Yahtzee you just got.
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Empire: World War 3. The dice can be rolled a total of three times — the initial roll, plus two re-rolls of any or all dice.
After rolling three times, the roll must be scored. Any roll can be scored in any category at any time, even if the resulting score is zero.
All upper section categories score a sum of the specified die face.